Is the online workforce the new norm?
In the reading, Digital Economy: Jobs of the Future by Schumpeter discusses India and China specifically and the jobs their cultures are creating for the online world. More specifically jobs are being created for online gamers, making it possible for people who are interested, to quit their jobs and begin working in the world of online gaming while getting paid. In just 2009 alone, the game World of Warcraft generated 9 billion in gaming-for-hire services. Another company using cyberwork is Amazon, having participants crowdsource for their webpage. Amazon has called this Mechanical Turk, a way to bring those looking for work online and those seeking for work to be completed online together. These tasks for online workers range in skill, from quick and easy to more complex tasks. The term “Microwork” is used to define whether the software to complete the task is provided for the worker or not.
Technology takeover
In other counties, such as Africa, cell phones and other handheld devices are spreading across regions. These gadgets are taking-off just as they did in developing countries years before. By Africa taking on this new wave of technology, it is creating new paid cyberjobs for the country. The more cyberjobs that are created, the more the need for technology will grow in Africa. The interest in these internet-connected gadgets will boot the demand for mobile access and create an infrastructure of of investment. All of these aspects combined, creates a more connected culture and digital economy.